Graph-Augmented Motion Encoding for Long-Term Human–Object Interaction Prediction in Egocentric Videos
Keywords:
egocentric video, human–object interaction, graph neural networks, motion encoding, long-term prediction, spatiotemporal reasoning, system architectureAbstract
Predicting human–object interactions from egocentric video over extended time horizons is a central challenge for assistive technologies, autonomous agents, and mixed-reality interfaces. This paper presents a graph-augmented motion encoding framework that addresses the limitations of existing temporal models by explicitly representing both spatial relationships and long-range motion dynamics within a structured graph topology. The proposed architecture integrates spatiotemporal feature extraction with a layered graph neural network that encodes interactions across objects, body parts, and scene elements over hundreds of frames. Unlike recurrent or transformer-based approaches that rely on sequential aggregation without explicit relational reasoning, the graph-augmented design captures compositional changes in motion patterns and allows the model to reason about partial occlusions and variable interaction durations. We analyze system-level trade-offs including graph sparsity versus computational overhead, temporal window selection, and generalization across diverse egocentric datasets. Deployment considerations for real-time inference on edge devices, sustainability of large-scale training, and fairness in interaction recognition across demographic and activity distributions are discussed. The framework demonstrates robust performance in long-horizon prediction benchmarks while maintaining interpretability through graph topology analysis. Policy implications for privacy-conscious egocentric data collection and annotation standards are also examined. This work contributes a structural perspective on motion encoding that bridges graph learning and temporal modeling for complex socio-technical systems.
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This article is published under the Creative Commons Attribution 4.0 International License (CC BY 4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.